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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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259b856f90
refactor(Bullets): 重写Volcano子弹的旋转逻辑和动画 火山子弹现在会跟随鼠标指向,并添加了新的攻击动画 feat(Weapons): 更新Volcano武器的属性和行为 调整伤害、旋转速度等属性,移除多子弹生成逻辑 chore: 为Rooster角色添加Volcano武器
44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://u0djqwuuysp8"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_3uhfa"]
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[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_hh01t"]
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[ext_resource type="Script" uid="uid://cbihum34xs8ev" path="res://scripts/Contents/Weapons/Volcano.gd" id="2_ihngx"]
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[node name="Volcano" instance=ExtResource("1_3uhfa")]
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script = ExtResource("2_ihngx")
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avatarTexture = ExtResource("2_hh01t")
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displayName = "火山"
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quality = 4
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typeTopic = 2
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costBeachball = 300
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store = {
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"atk": 10,
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"life": 5,
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"rotate": 0.1
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}
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storeType = {
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"atk": 1,
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"life": 0,
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"rotate": 2
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}
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,接触时造成$atk点伤害。"
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cooldown = 5000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_hh01t")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 300
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "火山"
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quality = 4
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]10[/color]点伤害。[/center]"
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