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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/ChainGun.gd
T
fallingshrimp c74087454a fix: 统一子弹伤害属性设置并添加类型检查
修改多个武器和召唤物的攻击逻辑,将直接设置damage属性改为设置baseDamage属性
添加BulletBase类型检查确保安全访问子弹属性
移除Weapon.gd中冗余的鼠标事件连接
2025-11-22 22:51:33 +08:00

17 lines
502 B
GDScript

extends BulletBase
var count: int = 1
var splits: float = 10.0
@onready var anchor: Node2D = $"%anchor"
func spawn():
for j in count:
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
if i is BulletBase:
var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
i.baseDamage = baseDamage
i.position += dir * (count - j * 2) * splits / 2
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)