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Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/BlueCrystal.gd
T
fallingshrimp 698b5a5618 fix(Bullets/Diamond2): 修复钻石子弹动画和碰撞问题
调整钻石子弹的静态精灵位置和缩放,添加碰撞形状
修复当父节点无效时动画停止逻辑
```

```msg
feat(Weapons/BlueCrystal): 调整蓝水晶武器属性

增加子弹环绕数量计算公式
降低基础攻击力并增加冷却时间
更新描述文本移除逃逸时间说明
2025-12-13 08:24:45 +08:00

18 lines
807 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 + 1 * soulLevel
return origin
func attack(entity: EntityBase):
for i in BulletBase.generate(ComponentManager.getBullet("BlueCrystal"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360))):
if i is BlueCrystalBullet:
i.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
i.baseDamage = readStore("atk")
for index in readStore("count"):
for j in BulletBase.generate(ComponentManager.getBullet("Diamond2"), entity, i.position, deg_to_rad(360.0 / readStore("count") * index)):
if j is Diamond2Bullet:
j.baseDamage = readStore("atk")
j.parent = i