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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/HXD.gd
T
fallingshrimp 6a1ee8883d fix(武器): 调整HXD武器的伤害和攻击次数计算
将攻击力加成从2倍降低到1.5倍,并修改攻击次数计算方式为基于灵魂等级线性增加而非乘法增长
2026-02-04 18:44:59 +08:00

19 lines
693 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1.5 * to * soulLevel
origin["count"] += 2 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
for i in readStore("atk"):
for bullet in BulletBase.generate(
ComponentManager.getBullet("HXD"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
):
if bullet is HXDBullet:
bullet.maxBouncedTime = readStore("atk")
bullet.baseDamage = readStore("atk")