mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 23:41:54 +08:00
6a1ee8883d
将攻击力加成从2倍降低到1.5倍,并修改攻击次数计算方式为基于灵魂等级线性增加而非乘法增长
19 lines
693 B
GDScript
19 lines
693 B
GDScript
@tool
|
|
extends Weapon
|
|
|
|
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
|
origin["atk"] += 1.5 * to * soulLevel
|
|
origin["count"] += 2 * (soulLevel - 1)
|
|
return origin
|
|
func attack(entity: EntityBase):
|
|
for i in readStore("atk"):
|
|
for bullet in BulletBase.generate(
|
|
ComponentManager.getBullet("HXD"),
|
|
entity,
|
|
entity.findWeaponAnchor("normal"),
|
|
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 4)
|
|
):
|
|
if bullet is HXDBullet:
|
|
bullet.maxBouncedTime = readStore("atk")
|
|
bullet.baseDamage = readStore("atk")
|