mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
78 lines
2.5 KiB
GDScript
78 lines
2.5 KiB
GDScript
extends CanvasLayer
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class_name UIState
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@onready var items = $"%items"
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@onready var energyLabel: Label = $"%energy"
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@onready var energyMaxLabel: Label = $"%energyMax"
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@onready var fields: VBoxContainer = $"%fields"
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@onready var fieldsAnimator: AnimationPlayer = $"%fieldsAnimator"
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static var player: EntityBase = null
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static var bossbar: EntityStateBar
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static var currentPanel: FullscreenPanelBase = null
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static var panels: Control
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static var energyPercent: ColorBar
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static var itemCollect: VBoxContainer
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static var skillIconContainer: VBoxContainer
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func _ready():
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bossbar = $"%bossbar"
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panels = $"%panels"
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energyPercent = $"%percent"
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itemCollect = $"%itemCollect"
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skillIconContainer = $"%skillContainer"
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# for i in FieldStore.entityMap:
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# print(FieldStore.entityMap[i])
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func _process(_delta):
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bossbar.visible = !!bossbar.entity
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func _physics_process(_delta):
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if is_instance_valid(player):
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energyLabel.text = "%.2f" % clamp(player.energy, 0, player.fields.get(FieldStore.Entity.MAX_ENERGY))
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energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
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for i in items.get_children():
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var item = i as ItemShow
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item.count = player.inventory.get(item.type)
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if currentPanel:
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WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
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else:
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WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
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if Input.is_action_just_pressed("showFields"):
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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if player.fields[i] == EntityBase.TITLE_FLAG:
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fields.add_child(QuickUI.graySmallText(i))
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else:
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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fieldsAnimator.play("show")
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if Input.is_action_just_released("showFields"):
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fieldsAnimator.play("hide")
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if Input.is_action_just_pressed("pause"):
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if currentPanel:
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if currentPanel.name != "MakeFeed":
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closeCurrentPanel()
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else:
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setPanel("Pause")
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if Input.is_action_just_pressed("openWeapon"):
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var canOpen = true
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if currentPanel:
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if currentPanel.name == "Weapon":
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closeCurrentPanel()
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canOpen = false
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elif ["MakeFeed", "GameOver"].has(currentPanel.name):
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canOpen = false
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if canOpen:
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setPanel("Weapon")
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static func setPanel(targetName: String = ""):
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currentPanel = null
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for panel in panels.get_children():
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if panel is FullscreenPanelBase:
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if panel.name == targetName:
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currentPanel = panel
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panel.showPanel()
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else:
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panel.hidePanel()
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static func closeCurrentPanel():
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setPanel()
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