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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Statemachine/UIState.gd
T

78 lines
2.5 KiB
GDScript

extends CanvasLayer
class_name UIState
@onready var items = $"%items"
@onready var energyLabel: Label = $"%energy"
@onready var energyMaxLabel: Label = $"%energyMax"
@onready var fields: VBoxContainer = $"%fields"
@onready var fieldsAnimator: AnimationPlayer = $"%fieldsAnimator"
static var player: EntityBase = null
static var bossbar: EntityStateBar
static var currentPanel: FullscreenPanelBase = null
static var panels: Control
static var energyPercent: ColorBar
static var itemCollect: VBoxContainer
static var skillIconContainer: VBoxContainer
func _ready():
bossbar = $"%bossbar"
panels = $"%panels"
energyPercent = $"%percent"
itemCollect = $"%itemCollect"
skillIconContainer = $"%skillContainer"
# for i in FieldStore.entityMap:
# print(FieldStore.entityMap[i])
func _process(_delta):
bossbar.visible = !!bossbar.entity
func _physics_process(_delta):
if is_instance_valid(player):
energyLabel.text = "%.2f" % clamp(player.energy, 0, player.fields.get(FieldStore.Entity.MAX_ENERGY))
energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
for i in items.get_children():
var item = i as ItemShow
item.count = player.inventory.get(item.type)
if currentPanel:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_DISABLED
else:
WorldManager.rootNode.process_mode = Node.PROCESS_MODE_INHERIT
if Input.is_action_just_pressed("showFields"):
for i in fields.get_children():
fields.remove_child(i)
for i in player.fields:
if player.fields[i] == EntityBase.TITLE_FLAG:
fields.add_child(QuickUI.graySmallText(i))
else:
fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
fieldsAnimator.play("show")
if Input.is_action_just_released("showFields"):
fieldsAnimator.play("hide")
if Input.is_action_just_pressed("pause"):
if currentPanel:
if currentPanel.name != "MakeFeed":
closeCurrentPanel()
else:
setPanel("Pause")
if Input.is_action_just_pressed("openWeapon"):
var canOpen = true
if currentPanel:
if currentPanel.name == "Weapon":
closeCurrentPanel()
canOpen = false
elif ["MakeFeed", "GameOver"].has(currentPanel.name):
canOpen = false
if canOpen:
setPanel("Weapon")
static func setPanel(targetName: String = ""):
currentPanel = null
for panel in panels.get_children():
if panel is FullscreenPanelBase:
if panel.name == targetName:
currentPanel = panel
panel.showPanel()
else:
panel.hidePanel()
static func closeCurrentPanel():
setPanel()