mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 08:21:54 +08:00
feat: 更新FullscreenPanelBase和VectorStar组件,优化UI布局和武器属性
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@@ -95,6 +95,8 @@ layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = -500.0
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offset_bottom = -500.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_8e8nf")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://ro1df12asa6y"]
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[gd_scene load_steps=12 format=3 uid="uid://ro1df12asa6y"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_fyvdf"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/VectorStar.gd" id="2_1u5ed"]
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@@ -22,6 +22,13 @@ point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_c22if"]
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curve = SubResource("Curve_y5wc0")
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[sub_resource type="Curve" id="Curve_ji22g"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_q44nv"]
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curve = SubResource("Curve_ji22g")
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[sub_resource type="Curve" id="Curve_r5tug"]
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_data = [Vector2(0.696697, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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@@ -31,13 +38,16 @@ curve = SubResource("Curve_r5tug")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bieyj"]
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particle_flag_disable_z = true
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_q44nv")
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direction = Vector3(-1, 0, 0)
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spread = 0.0
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initial_velocity_min = 100.0
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initial_velocity_max = 200.0
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spread = 180.0
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initial_velocity_min = 10.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.6
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scale_max = 0.8
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scale_min = 0.25
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scale_max = 0.75
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scale_curve = SubResource("CurveTexture_6bcs1")
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alpha_curve = SubResource("CurveTexture_c22if")
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@@ -26,9 +26,10 @@ storeType = {
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"power": 2.0,
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"trace": 0.0
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}
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descriptionTemplate = "每$angle发射1/$count条以$power效率追踪$trace秒的[b]彩虹飞星[/b],每条造成$atk点伤害。"
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descriptionTemplate = "每$angle发射1/$count条以$power效率追踪$trace秒的[b]七彩飞星[/b],每条造成$atk点伤害。"
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needEnergy = 50.0
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cooldown = 1000.0
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debugRebuild = true
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[node name="attack" parent="sounds" index="0"]
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stream = ExtResource("4_c5xse")
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@@ -37,10 +38,7 @@ stream = ExtResource("4_c5xse")
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texture = ExtResource("2_ou6jo")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "30.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "500"
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text = "50.0"
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[node name="name" parent="container/info" index="2"]
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displayName = "彩虹旗"
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@@ -49,5 +47,5 @@ typeTopic = 3
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[node name="description" parent="container" index="2"]
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size_flags_vertical = 3
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text = "[center]每[color=cyan]30.0°[/color]发射1/[color=cyan]7[/color]条以[color=cyan]25%[/color]效率追踪[color=cyan]2.00[/color]秒的[b]彩虹飞星[/b],每条造成[color=cyan]20[/color]点伤害。[/center]"
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text = "[center]每[color=cyan]30.0°[/color]发射1/[color=cyan]7[/color]条以[color=cyan]25%[/color]效率追踪[color=cyan]2.00[/color]秒的[b]七彩飞星[/b],每条造成[color=cyan]20[/color]点伤害。[/center]"
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autowrap_mode = 2
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@@ -10,8 +10,8 @@ avatarTexture = ExtResource("3_wfty8")
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displayName = "星辰核心"
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quality = 2
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store = {
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"atk": 5,
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"forwardtime": 1,
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"atk": 7,
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"forwardtime": 0.75,
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"maxcount": 10,
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"mincount": 5
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}
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@@ -22,21 +22,19 @@ storeType = {
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"mincount": 1.0
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}
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descriptionTemplate = "发射$mincount~$maxcount个[b]无主[/b]的矢量星,在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
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needEnergy = 25.0
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needEnergy = 10.0
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cooldown = 500.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("3_wfty8")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "25.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "500"
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text = "10.0"
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[node name="name" parent="container/info" index="2"]
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displayName = "星辰核心"
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quality = 2
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[node name="description" parent="container" index="2"]
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text = "[center]发射[color=cyan]5[/color]~[color=cyan]10[/color]个[b]无主[/b]的矢量星,在[color=cyan]1.00[/color]秒后向目标冲刺并造成[color=cyan]5[/color]点伤害。[/center]"
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text = "[center]发射[color=cyan]5[/color]~[color=cyan]10[/color]个[b]无主[/b]的矢量星,在[color=cyan]0.75[/color]秒后向目标冲刺并造成[color=cyan]7[/color]点伤害。[/center]"
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@@ -21,6 +21,8 @@ func _ready():
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energyPercent = $"%percent"
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itemCollect = $"%itemCollect"
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skillIconContainer = $"%skillContainer"
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# for i in FieldStore.entityMap:
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# print(FieldStore.entityMap[i])
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func _process(_delta):
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bossbar.visible = !!bossbar.entity
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func _physics_process(_delta):
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@@ -47,7 +49,7 @@ func _physics_process(_delta):
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fieldsAnimator.play("hide")
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if Input.is_action_just_pressed("pause"):
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if currentPanel:
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if currentPanel.name == "Pause":
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if currentPanel.name != "MakeFeed":
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closeCurrentPanel()
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else:
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setPanel("Pause")
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