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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Bow.gd
T
fallingshrimp 1347d79423 fix(Bullets): 调整弓箭攻击参数和碰撞形状
修改弓箭的等待时间和粒子效果数量,调整箭矢的初始速度和碰撞形状为矩形以更符合实际效果
2025-11-18 22:43:29 +08:00

25 lines
584 B
GDScript

extends BulletBase
class_name Bow
var count: int = 0
var atk: float = 0
var waitTime: float = 2000
func spawn():
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle + deg_to_rad(c * 10.0)
):
var bullet: Arrow = i
bullet.atk = atk
bullet.waitTime = waitTime
await TickTool.millseconds(waitTime)
tryDestroy()
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = position.angle_to_point(get_global_mouse_position())