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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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cf8820d0ec
- 为KukeChild添加重型紫水晶攻击方式并调整治疗量 - 修改KukeMC的攻击逻辑,在低血量时才会召唤子体 - 调整重型紫水晶的属性和动画效果 - 增加子弹生成时的初始速度和加速度
23 lines
822 B
GDScript
23 lines
822 B
GDScript
extends EntityBase
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var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 2000
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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tryAttack(1)
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if timeLived() > 8000:
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masterMine.tryHeal(200)
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tryDie(null)
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func attack(type):
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if type == 0:
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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elif type == 1:
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BulletBase.generate(preload("res://components/Bullets/BossAttack/KukeMC/HeavyCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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