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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/VectorStar.gd
T
fallingshrimp 936b2ba200 refactor(追踪系统): 统一使用getTrackingAnchor方法获取追踪目标位置
修改多个子弹脚本和EntityBase,使用统一的getTrackingAnchor方法获取追踪目标位置
在BulletBase中增加目标有效性检查
调整Wave配置和Rooster武器顺序
2025-09-06 14:11:14 +08:00

19 lines
485 B
GDScript

extends BulletBase
class_name VectorStar
var tracer: EntityBase = null
var forwardTime: float = 1000
var forwarded: bool = false
func ai():
texture.rotation_degrees *= 1.1
PresetAIs.forward(self, rotation)
if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
elif forwarded:
speed = (timeLived() - forwardTime) / 20
else:
forwarded = true
if is_instance_valid(tracer):
rotation = position.angle_to_point(tracer.getTrackingAnchor())