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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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051a44e82f
修改LGBTWeapon和VectorStarWeapon的数值计算公式,降低部分属性的成长幅度 移除Rooster角色中不再使用的武器引用 添加新的A-HJM武器配置场景
20 lines
860 B
GDScript
20 lines
860 B
GDScript
@tool
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extends Weapon
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class_name VectorStarWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["forwardtime"] /= 1 + 0.025 * to * soulLevel
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origin["mincount"] += 0.05 * to * soulLevel
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origin["maxcount"] += 0.1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in range(int(randi_range(readStore("mincount"), readStore("maxcount")))):
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for j in BulletBase.generate(ComponentManager.getBullet("VectorStar"), entity, weaponPos, deg_to_rad(randf_range(0, 360))):
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var bullet: VectorStar = j
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bullet.damage = readStore("atk")
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bullet.tracer = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !entity.isPlayer(), entity.isPlayer())
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bullet.forwardTime = readStore("forwardtime") * 1000
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return true
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