mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 07:21:54 +08:00
34dde2b281
调整友军伤害判断逻辑,正确处理召唤物与其主人的玩家身份关系,避免误伤友军
40 lines
1.5 KiB
GDScript
40 lines
1.5 KiB
GDScript
class_name BulletTool
|
|
|
|
static func fromArea(area: Area2D) -> BulletBase:
|
|
if area is BulletBase:
|
|
return area as BulletBase
|
|
else:
|
|
return null
|
|
static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
|
|
if !bullet or !target or !bullet.launcher: return false
|
|
if target.currentInvinsible: return false
|
|
var launcherIsPlayer = bullet.launcher.isPlayer()
|
|
if bullet.launcher is SummonBase:
|
|
var summon = bullet.launcher as SummonBase
|
|
if is_instance_valid(summon.myMaster):
|
|
launcherIsPlayer = summon.myMaster.isPlayer()
|
|
if !GameRule.allowFriendlyFire and !bullet.allowFriendlyDamage:
|
|
if target.isPlayer() == launcherIsPlayer and bullet.launcher.currentFocusedBoss != target:
|
|
return false
|
|
if !bullet.canDamageSelf:
|
|
if target == bullet.launcher:
|
|
return false
|
|
return true
|
|
static func findClosetBullet(to: Vector2, fromTree: SceneTree) -> BulletBase:
|
|
var result: BulletBase = null
|
|
var lastDistance = INF
|
|
for bullet in fromTree.get_nodes_in_group("bullets"):
|
|
if to.distance_to(bullet.position) < lastDistance:
|
|
lastDistance = to.distance_to(bullet.position)
|
|
result = bullet
|
|
return result
|
|
static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: EntityBase) -> BulletBase:
|
|
var result: BulletBase = null
|
|
var lastDistance = INF
|
|
for bullet in fromTree.get_nodes_in_group("bullets"):
|
|
if canDamage(bullet, target):
|
|
if to.distance_to(bullet.position) < lastDistance:
|
|
lastDistance = to.distance_to(bullet.position)
|
|
result = bullet
|
|
return result
|