mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3b6ee5596d
调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式
22 lines
790 B
Plaintext
22 lines
790 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bbhi7yatfmf8h"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_2x0kp"]
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[ext_resource type="Texture2D" uid="uid://ckw0agpwxpdxv" path="res://resources/feeds/rainbow.svg" id="2_xhiuj"]
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[node name="RainbowCandy" instance=ExtResource("1_2x0kp")]
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avatarTexture = ExtResource("2_xhiuj")
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displayName = "彩虹糖"
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quality = 3
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topic = 4
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fields = Array[int]([1, 5, 6, 13, 7, 3])
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fieldValues = Array[float]([0.2, 0.25, 0.05, 1.0, 15.0, -0.5])
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costs = Array[int]([0, 3])
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costCounts = Array[int]([700, 100])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_xhiuj")
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[node name="name" parent="container/info" index="1"]
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displayName = "彩虹糖"
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topic = 4
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