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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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7ab849129f
为七魂武器添加攻击力属性并调整伤害和治疗机制 修复子弹工具中空引用检查缺失的问题 移除子弹基类中冗余的空检查逻辑 更新武器描述以反映新功能 调整子弹粒子效果和伤害计算方式
15 lines
528 B
GDScript
15 lines
528 B
GDScript
class_name BulletTool
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static func fromArea(area: Area2D) -> BulletBase:
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if area is BulletBase:
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return area as BulletBase
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else:
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return null
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static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
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if !bullet or !target: return false
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if target.currentInvinsible: return false
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if !bullet.canDamageSelf && target == bullet.launcher: return false
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if !GameRule.allowFriendlyFire:
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if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
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return true
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