2025-09-26 22:37:05 +08:00
|
|
|
class_name BulletTool
|
|
|
|
|
|
|
|
|
|
static func fromArea(area: Area2D) -> BulletBase:
|
|
|
|
|
if area is BulletBase:
|
|
|
|
|
return area as BulletBase
|
|
|
|
|
else:
|
|
|
|
|
return null
|
|
|
|
|
static func canDamage(bullet: BulletBase, target: EntityBase) -> bool:
|
2025-11-30 15:46:18 +08:00
|
|
|
if !bullet or !target: return false
|
2025-09-26 22:37:05 +08:00
|
|
|
if target.currentInvinsible: return false
|
|
|
|
|
if !bullet.canDamageSelf && target == bullet.launcher: return false
|
2025-09-29 22:33:56 +08:00
|
|
|
if !GameRule.allowFriendlyFire:
|
2025-09-26 22:37:05 +08:00
|
|
|
if target.isPlayer() == bullet.launcher.isPlayer() and bullet.launcher.currentFocusedBoss != target: return false
|
|
|
|
|
return true
|