mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-02 09:21:54 +08:00
7b89d10aca
feat(LightGun): 添加长度属性和粒子发射控制 refactor(TickTool): 修改millseconds参数类型并添加动画关键帧修改功能 feat(Bear): 添加新攻击类型6并优化攻击5的子弹生成逻辑
30 lines
1.2 KiB
GDScript
30 lines
1.2 KiB
GDScript
extends BulletBase
|
|
|
|
@export var allColor: GradientTexture1D = null
|
|
@export var length: float = 1000
|
|
|
|
@onready var track: ShaderStage = $"%track"
|
|
@onready var sword: Sprite2D = $"%sword"
|
|
@onready var points: GPUParticles2D = $"%points"
|
|
|
|
var myColor: Color
|
|
func register():
|
|
speed = 1
|
|
damage = 5
|
|
penerate = 1
|
|
func spawn():
|
|
myColor = allColor.gradient.sample(randf())
|
|
track.material = track.material.duplicate()
|
|
points.process_material = points.process_material.duplicate()
|
|
setColor(myColor)
|
|
track.size.x = length
|
|
TickTool.modifyAnimationKey(animator, "spawn", "sword:position:x", Animation.TrackType.TYPE_BEZIER, 2.5, length / -2)
|
|
TickTool.modifyAnimationKey(animator, "spawn", "sword:position:x", Animation.TrackType.TYPE_BEZIER, 3, length / 2)
|
|
TickTool.modifyAnimationKey(animator, "spawn", "%hitbox:position:x", Animation.TrackType.TYPE_BEZIER, 2.5, length / -2)
|
|
TickTool.modifyAnimationKey(animator, "spawn", "%hitbox:position:x", Animation.TrackType.TYPE_BEZIER, 3, length / 2)
|
|
await TickTool.millseconds(2500)
|
|
points.emitting = true
|
|
func setColor(color: Color):
|
|
track.material.set_shader_parameter("color", color)
|
|
sword.modulate = color
|
|
points.process_material.color = color |