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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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87c392d8a4
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
29 lines
770 B
GDScript
29 lines
770 B
GDScript
extends BulletBase
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class_name Arrow
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@onready var trail: GPUParticles2D = $%trail
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var atk: float = 0
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var waitTime: float = 0
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var offsetRotation: float = 0
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func register():
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trail.emitting = false
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hitbox.disabled = true
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func ai():
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if timeLived() < waitTime:
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PresetBulletAI.lockLauncher(self , launcher, true)
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rotation = position.angle_to_point(launcher.currentFocusedPosition) + offsetRotation
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return
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else:
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trail.emitting = true
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hitbox.disabled = false
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speed = (1 - lifeTimePercent()) * initialSpeed
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baseDamage = speed * atk
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PresetBulletAI.forward(self , rotation)
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if speed < 1:
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tryDestroy()
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func succeedToHit(_dmg: float, _entity: EntityBase):
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var effect = EffectController.create(ComponentManager.getEffect("ShootBlood"), position)
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effect.shot()
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