mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 23:11:54 +08:00
d5197557f6
为公鸡角色添加新的武器代达罗斯风暴魂,并调整其伤害、数量和半径参数。同时修改怪物灵魂子弹的伤害值,并添加超出屏幕自动销毁逻辑。更新武器描述文本以反映参数变化。
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
[gd_scene load_steps=10 format=3 uid="uid://gnenrlcspjuq"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k41ea"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/WhiteSoul.gd" id="2_ld7n7"]
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[ext_resource type="Texture2D" uid="uid://wy10fc3bqppg" path="res://resources/bullets/seven-soul/soul.png" id="2_mqva0"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_3yyb4"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_mqva0")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="Curve" id="Curve_r03vp"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_bd63g"]
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curve = SubResource("Curve_r03vp")
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[sub_resource type="Curve" id="Curve_rtb8e"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.75), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7ga5a"]
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curve = SubResource("Curve_rtb8e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_u4kq5"]
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particle_flag_disable_z = true
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direction = Vector3(0, -1, 0)
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spread = 0.0
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initial_velocity_min = 150.0
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initial_velocity_max = 150.0
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gravity = Vector3(0, 0, 0)
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scale_min = 0.8
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scale_max = 0.8
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scale_curve = SubResource("CurveTexture_7ga5a")
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alpha_curve = SubResource("CurveTexture_bd63g")
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[node name="WhiteSoul" instance=ExtResource("1_k41ea")]
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texture_filter = 1
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script = ExtResource("2_ld7n7")
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displayName = "怪物灵魂"
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speed = 20.0
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damage = 5.0
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[node name="texture" parent="." index="0"]
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rotation = -1.5708
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sprite_frames = SubResource("SpriteFrames_3yyb4")
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[node name="trail" type="GPUParticles2D" parent="texture" index="1"]
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amount = 10
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process_material = SubResource("ParticleProcessMaterial_u4kq5")
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texture = ExtResource("2_mqva0")
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speed_scale = 2.0
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local_coords = true
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