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Files
Dog-Lynx-And-HCN/scripts/Statemachine/ShaderStage.gd
T
fallingshrimp 7b89d10aca feat(ShaderStage): 将基类从CanvasItem改为Node2D并添加类名
feat(LightGun): 添加长度属性和粒子发射控制

refactor(TickTool): 修改millseconds参数类型并添加动画关键帧修改功能

feat(Bear): 添加新攻击类型6并优化攻击5的子弹生成逻辑
2025-09-14 08:23:26 +08:00

12 lines
226 B
GDScript

@tool
extends Node2D
class_name ShaderStage
@export var size: Vector2 = Vector2.ONE * 100
@export var color: Color = Color.WHITE
func _draw():
draw_rect(Rect2(size / -2, size), color)
func _process(_delta):
queue_redraw()