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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/HXD.gd
T
fallingshrimp 7ddd9ecf84 fix(Weapons/HXD): 调整攻击力计算公式系数从2改为1.5
平衡HXD武器的攻击力增长,避免后期数值膨胀
2026-02-02 10:18:49 +08:00

18 lines
651 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1.5 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("atk"):
for bullet in BulletBase.generate(
ComponentManager.getBullet("HXD"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()) + deg_to_rad(randf_range(-1, 1) * 40)
):
if bullet is HXDBullet:
bullet.maxBouncedTime = readStore("atk")
bullet.baseDamage = readStore("atk")