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fix(Weapons/HXD): 调整攻击力计算公式系数从2改为1.5
平衡HXD武器的攻击力增长,避免后期数值膨胀
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@@ -2,7 +2,7 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["atk"] += 1.5 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("atk"):
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