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Dog-Lynx-And-HCN/scripts/Statemachine/ItemShow.gd
T
fallingshrimp 857a224f6f refactor(Statemachine): 使用GameRule配置物品展示停留时间
将ItemShow中的硬编码等待时间改为使用GameRule.itemShowStayTime配置
2025-08-28 07:50:13 +08:00

29 lines
890 B
GDScript

@tool
extends HBoxContainer
class_name ItemShow
@export var type: ItemStore.ItemType = ItemStore.ItemType.BASEBALL
@export var count: int = 0
@export var autoFree: bool = false
@onready var avatarTexture: TextureRect = $"%avatar"
@onready var countLabel: Label = $"%count"
@onready var animator: AnimationPlayer = $"%animator"
func _ready():
if autoFree:
await TickTool.millseconds(GameRule.itemShowStayTime) # 等待几秒后自动隐藏
animator.play("hide")
await animator.animation_finished
queue_free()
func _physics_process(_delta):
avatarTexture.texture = ItemStore.getTexture(type)
countLabel.text = str(count)
static func generate(itemType: ItemStore.ItemType, itemCount: int = 1, isAutoFree: bool = false):
var item = preload("res://components/UI/ItemShow.tscn").instantiate()
item.type = itemType
item.count = itemCount
item.autoFree = isAutoFree
return item