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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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8601017a1a
减少KukeChild对masterMine的治疗量从200降至50,避免过度治疗 调整KukeMC生成子体的随机范围下限从15降至5,增加战斗变化性
20 lines
622 B
GDScript
20 lines
622 B
GDScript
extends EntityBase
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var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.OFFSET_SHOOT] = 5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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attackCooldownMap[0] = 100
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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if timeLived() > 8000:
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masterMine.tryHeal(50)
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tryDie(null)
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func attack(type):
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if type == 0:
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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