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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
T
fallingshrimp 8601017a1a fix: 调整KukeChild治疗量和KukeMC生成数量
减少KukeChild对masterMine的治疗量从200降至50,避免过度治疗
调整KukeMC生成子体的随机范围下限从15降至5,增加战斗变化性
2025-09-14 15:20:20 +08:00

20 lines
622 B
GDScript

extends EntityBase
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.OFFSET_SHOOT] = 5
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
attackCooldownMap[0] = 100
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
if timeLived() > 8000:
masterMine.tryHeal(50)
tryDie(null)
func attack(type):
if type == 0:
BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))