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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

fix: 调整KukeChild治疗量和KukeMC生成数量

减少KukeChild对masterMine的治疗量从200降至50,避免过度治疗
调整KukeMC生成子体的随机范围下限从15降至5,增加战斗变化性
This commit is contained in:
2025-09-14 15:20:20 +08:00
parent 0ea667701d
commit 8601017a1a
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
if timeLived() > 8000:
masterMine.tryHeal(200)
masterMine.tryHeal(50)
tryDie(null)
func attack(type):
if type == 0:
+1 -1
View File
@@ -12,7 +12,7 @@ func spawn():
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
for i in randi_range(15, 25):
for i in randi_range(5, 25):
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360)))
await TickTool.millseconds(randi_range(0, 50))
func ai():