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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/InfinitySword.gd
T
fallingshrimp 2563dc8c81 fix(武器平衡): 调整道教石像和无为之剑的数值
降低道教石像的攻击加成和rate2加成
提高道教石像的基础攻击力
为无为之剑添加rate2属性并实现伤害计算
更新相关描述文本
2026-05-08 16:31:11 +08:00

23 lines
673 B
GDScript

extends BulletBase
class_name InfinitySwordBullet
var implused: Array[EntityBase] = []
var rate2: float = 0
func spawn():
CameraManager.shake(2000, 100)
func ai():
PresetBulletAI.forward(self , rotation)
func succeedToHit(_dmg: float, entity: EntityBase):
if implused.has(entity): return
else:
implused.append(entity)
entity.impluse(Vector2.from_angle(rotation) * 1500)
var eff = EffectController.create(ComponentManager.getEffect("ShootBlood"), entity.position)
eff.particles.hide()
eff.shot()
func hitBullet(bullet: BulletBase):
if !is_instance_valid(launcher): return
if BulletTool.canDamage(bullet, launcher):
baseDamage *= rate2 ** bullet.getDamage()