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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/MTY.gd
T
fallingshrimp 87c392d8a4 feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
2026-04-25 13:28:43 +08:00

45 lines
1.6 KiB
GDScript

extends EntityBase
class_name MTY
var MIN_PARRY_DISTANCE = 300
var MIN_ATTACK_DISTANCE = 400
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 400
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
attackCooldownMap[0] = 4000
attackCooldownMap[1] = 1500
attackCooldownMap[2] = 500
sprintMultiplier = 5
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
for i in 3:
if i == 1:
var track = getTrackingAnchor()
if is_instance_valid(BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)):
tryAttack(1)
else:
tryAttack(i)
func attack(type: int):
if type == 0:
trySprint()
elif type == 1:
var track = getTrackingAnchor()
var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)
if is_instance_valid(bullet):
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
elif type == 2:
if is_instance_valid(currentFocusedBoss):
var track = getTrackingAnchor()
if currentFocusedBoss.position.distance_to(track) <= MIN_ATTACK_DISTANCE:
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(currentFocusedBoss.position))
return true
func sprint():
var track = getTrackingAnchor()
var target = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)
if is_instance_valid(target):
var dir = (target.position - track).rotated(MathTool.randomChoiceFrom([-1, 1]) * deg_to_rad(90))
move(dir.normalized() * sprintMultiplier, true)