1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/components/Abstracts/EffectBase.tscn
T
fallingshrimp 66413bd75d Add sound effects and character scripts
- Imported new sound effects: "Low Boing", "Low Whoosh", and "Pew" with corresponding import files.
- Created a new character script for "Hen" with basic AI and attack functionality.
- Implemented an effect controller script for managing particle effects with one-shot functionality.
2025-08-26 15:52:54 +08:00

17 lines
551 B
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://bcvuuy2m0pke0"]
[ext_resource type="Script" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tgxns"]
particle_flag_disable_z = true
gravity = Vector3(0, 98, 0)
[node name="EffectBase" type="Node2D"]
script = ExtResource("1_pt2rk")
[node name="particles" type="GPUParticles2D" parent="."]
unique_name_in_owner = true
amount = 30
process_material = SubResource("ParticleProcessMaterial_tgxns")
explosiveness = 1.0