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Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Cogwheel.gd
T
fallingshrimp f8235e27e2 feat(Cogwheel): 添加分裂功能并实现销毁动画
为Cogwheel子弹添加split方法实现分裂功能,同时配置销毁动画资源并启用autoDestroyAnimation
2026-02-15 20:17:36 +08:00

39 lines
1.2 KiB
GDScript

extends BulletBase
class_name CogwheelBullet
var initialRotate: float = 0
var rotateSpeed: float = 0
var dotTime: float = 0
var slow: float = 0.2
func ai():
PresetBulletAI.forward(self, rotation)
texture.rotation_degrees += rotateSpeed
if rotateSpeed < 0:
speed += slow
PresetBulletAI.trace(self, launcher.position, 0.1)
if position.distance_to(launcher.position) < 100:
tryDestroy()
else:
speed = initialSpeed * (rotateSpeed / initialRotate)
dotTime = 1000 / (rotateSpeed)
rotateSpeed -= slow
func applyDot():
hitbox.disabled = true
await TickTool.frame()
hitbox.disabled = false
await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
return true
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet