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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 20:27:13 +08:00

feat(Cogwheel): 添加分裂功能并实现销毁动画

为Cogwheel子弹添加split方法实现分裂功能,同时配置销毁动画资源并启用autoDestroyAnimation
This commit is contained in:
2026-02-15 20:17:36 +08:00
parent a72c0032d5
commit f8235e27e2
2 changed files with 70 additions and 2 deletions
+64 -2
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://cdv7drkq43mfe"]
[gd_scene load_steps=14 format=3 uid="uid://cdv7drkq43mfe"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mt0uq"]
[ext_resource type="Script" uid="uid://cfe4nv832olhp" path="res://scripts/Contents/Bullets/Cogwheel.gd" id="2_cjmf3"]
@@ -15,6 +15,63 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="Animation" id="Animation_cjmf3"]
resource_name = "destroy"
length = 0.5
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:modulate:a")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.16666667, 0.16666667, 0, 0),
"times": PackedFloat32Array(0, 0.5)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%texture/..:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(2, 0),
"points": PackedFloat32Array(1, 0, 0, 0.083333336, -0.16666667, 0, -0.07777778, 0.16666667, 0, 0),
"times": PackedFloat32Array(0, 0.5)
}
[sub_resource type="Animation" id="Animation_d8ajx"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%texture/..:modulate:a")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%texture/..:scale:x")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_d8ajx"]
_data = {
&"RESET": SubResource("Animation_d8ajx"),
&"destroy": SubResource("Animation_cjmf3")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_cjmf3"]
radius = 47.0
@@ -59,7 +116,7 @@ allowFriendlyDamage = null
canDamageSelf = null
autoSpawnAnimation = null
autoLoopAnimation = null
autoDestroyAnimation = null
autoDestroyAnimation = true
autoDestroyOnHitMap = null
freeAfterSpawn = null
knockback = null
@@ -70,6 +127,11 @@ canDoDuplicate = null
scale = Vector2(0.2, 0.2)
sprite_frames = SubResource("SpriteFrames_cjmf3")
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_d8ajx")
}
[node name="hitbox" parent="." index="1"]
visible = false
shape = SubResource("CircleShape2D_cjmf3")
+6
View File
@@ -28,5 +28,11 @@ func applyDot():
func refract(newBullet: BulletBase, _entity: EntityBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet
func split(newBullet: BulletBase, _index: int, _total: int, _lastBullet: float):
if newBullet is CogwheelBullet:
newBullet.initialRotate = initialRotate
newBullet.rotateSpeed = initialRotate
return newBullet