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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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2682863302
将齿轮武器的攻击力从5降低到2以平衡游戏性 修改子弹动画轨道类型,从bezier改为value,并调整发射效果 移除子弹组件中未使用的属性,简化代码结构
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dqywctcj4y2xi"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_ga2jk"]
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[ext_resource type="Script" uid="uid://nm2xleunwf4r" path="res://scripts/Contents/Weapons/Cogwheel.gd" id="2_c1bcd"]
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[ext_resource type="Texture2D" uid="uid://d0d1t8ch1lolp" path="res://resources/bullets/cogwheel/cogwheel.png" id="2_qs30c"]
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[node name="Cogwheel" instance=ExtResource("1_ga2jk")]
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script = ExtResource("2_c1bcd")
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avatarTexture = ExtResource("2_qs30c")
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displayName = "齿轮回旋镖"
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quality = 3
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store = {
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"atk": 2,
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"rotate": 15.0
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}
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storeType = {
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"atk": 1,
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"rotate": 3
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}
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descriptionTemplate = "发射[b]齿轮[/b],在飞行一定距离后回旋。
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齿轮的伤害频率与转速成正比。
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锋利度:$atk,初始转速:$rotate,
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齿轮的转速随时间逐渐降低。"
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cooldown = 1000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_qs30c")
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[node name="name" parent="container/info" index="2"]
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displayName = "齿轮回旋镖"
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quality = 3
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[node name="description" parent="container" index="2"]
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text = "[center]发射[b]齿轮[/b],在飞行一定距离后回旋。
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齿轮的伤害频率与转速成正比。
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锋利度:[color=cyan]2[/color],初始转速:[color=cyan]15.0°[/color],
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齿轮的转速随时间逐渐降低。[/center]"
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