1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/Bear.gd
T
fallingshrimp 97ec81f05e feat(角色): 添加熊boss的新攻击方式和音效
添加熊boss的四种攻击方式:
1. 箭雨攻击(ArrowSeven)
2. 太阳舞攻击(SunDance)
3. 永恒彩虹攻击(ForeverRainbow)
4. 冲刺攻击(BearSprint)

新增对应攻击音效资源
调整子弹追踪和伤害计算逻辑
添加冲刺粒子特效
2025-09-13 19:55:51 +08:00

46 lines
1.7 KiB
GDScript

extends EntityBase
class_name Bear # 攻击方式模仿泰拉瑞亚光之女皇
@onready var sprintParticle: GPUParticles2D = $"%sprintParticle"
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
attackCooldownMap[0] = 3000
attackCooldownMap[1] = 10000
attackCooldownMap[2] = 8000
attackCooldownMap[3] = 13000
sprintMultiplier = 120
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 0)
for i in range(4):
tryAttack(i)
func attack(type):
var weaponPos = findWeaponAnchor("normal")
if type == 0:
for i in range(20):
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360))):
bullet.tracer = currentFocusedBoss
elif type == 1:
await sprintTo(currentFocusedBoss.position - Vector2(200, 200), 0.25)
for i in range(6):
BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/SunDance.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360)))
elif type == 2:
for i in range(13):
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ForeverRainbow.tscn"), self, weaponPos, 0):
bullet.rotation = 360 / 13.0 * i
elif type == 3:
await sprintTo(currentFocusedBoss.position - Vector2(500, 0), 0.25)
sprintParticle.emitting = true
canRunAi = false
await TickTool.millseconds(1500)
BulletBase.generate(preload("res://components/Bullets/BearSprint.tscn"), self, weaponPos, 0)
await trySprint()
sprintParticle.emitting = false
canRunAi = true
return true
func sprint():
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier * Vector2(1, 0), true)