mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
feat(角色): 添加熊boss的新攻击方式和音效
添加熊boss的四种攻击方式: 1. 箭雨攻击(ArrowSeven) 2. 太阳舞攻击(SunDance) 3. 永恒彩虹攻击(ForeverRainbow) 4. 冲刺攻击(BearSprint) 新增对应攻击音效资源 调整子弹追踪和伤害计算逻辑 添加冲刺粒子特效
This commit is contained in:
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||||
disabled = true
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dqhrycmnkwojq"
|
||||
path="res://.godot/imported/Arrow7.ogg-4daaa1f326c9d2f72b9133a00493c666.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resources/sounds/bossAttack/Bear/Arrow7.ogg"
|
||||
dest_files=["res://.godot/imported/Arrow7.ogg-4daaa1f326c9d2f72b9133a00493c666.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
Binary file not shown.
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dhcm3pjj82xhg"
|
||||
path="res://.godot/imported/ForeverRainbow.ogg-b6772403e0b98813291a22e4f5452147.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resources/sounds/bossAttack/Bear/ForeverRainbow.ogg"
|
||||
dest_files=["res://.godot/imported/ForeverRainbow.ogg-b6772403e0b98813291a22e4f5452147.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
Binary file not shown.
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cqh2yvwcy83gg"
|
||||
path="res://.godot/imported/Sprint.ogg-e547dff9a20b4385df68f6b79af56207.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resources/sounds/bossAttack/Bear/Sprint.ogg"
|
||||
dest_files=["res://.godot/imported/Sprint.ogg-e547dff9a20b4385df68f6b79af56207.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
Binary file not shown.
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bxks728nvv83c"
|
||||
path="res://.godot/imported/SunDance.ogg-7dbdf3d807c0ba3ebfa16739ee2ca08a.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resources/sounds/bossAttack/Bear/SunDance.ogg"
|
||||
dest_files=["res://.godot/imported/SunDance.ogg-7dbdf3d807c0ba3ebfa16739ee2ca08a.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -27,10 +27,10 @@ func ai():
|
||||
if timeLived() <= forwardTime:
|
||||
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
|
||||
elif forwarded:
|
||||
if timeLived() < forwardTime + 1000:
|
||||
if timeLived() < forwardTime + 2000:
|
||||
speed = clamp((timeLived() - forwardTime) / 75, 0, 30)
|
||||
if is_instance_valid(tracer):
|
||||
PresetBulletAI.trace(self, tracer.position, 0.1)
|
||||
PresetBulletAI.trace(self, tracer.position, 0.03)
|
||||
else:
|
||||
forwarded = true
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
extends BulletBase
|
||||
|
||||
@export var allColor: GradientTexture1D = null
|
||||
|
||||
var myColor: Color
|
||||
|
||||
func register():
|
||||
damage = 5
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
setColor(myColor)
|
||||
|
||||
func ai():
|
||||
speed = (11000 - timeLived()) / 11000 * initialSpeed
|
||||
rotation_degrees += speed / 10
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
|
||||
func setColor(color: Color):
|
||||
texture.modulate = color
|
||||
@@ -5,10 +5,10 @@ func register():
|
||||
speed = 0
|
||||
penerate = 1
|
||||
func ai():
|
||||
damage = launcher.velocity.length()
|
||||
damage = launcher.velocity.length() / 300
|
||||
PresetBulletAI.lockLauncher(self, launcher, true)
|
||||
if !launcher.sprinting:
|
||||
tryDestroy()
|
||||
func destroy(beacuseMap: bool):
|
||||
if beacuseMap:
|
||||
launcher.takeDamage(self, 0.5)
|
||||
launcher.takeDamage(self, MathTool.rate(0.5))
|
||||
|
||||
@@ -1,23 +1,45 @@
|
||||
extends EntityBase
|
||||
class_name Bear # 攻击方式模仿泰拉瑞亚光之女皇
|
||||
|
||||
@onready var sprintParticle: GPUParticles2D = $"%sprintParticle"
|
||||
|
||||
func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 2000
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
|
||||
attackCooldownMap[0] = 100
|
||||
attackCooldownMap[1] = 100
|
||||
attackCooldownMap[0] = 3000
|
||||
attackCooldownMap[1] = 10000
|
||||
attackCooldownMap[2] = 8000
|
||||
attackCooldownMap[3] = 13000
|
||||
sprintMultiplier = 120
|
||||
func spawn():
|
||||
texture.play("walk")
|
||||
func ai():
|
||||
PresetEntityAI.follow(self, currentFocusedBoss, 0)
|
||||
tryAttack(0)
|
||||
tryAttack(1)
|
||||
for i in range(4):
|
||||
tryAttack(i)
|
||||
func attack(type):
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
if type == 0:
|
||||
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360))):
|
||||
bullet.tracer = currentFocusedBoss
|
||||
for i in range(20):
|
||||
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ArrowSeven.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360))):
|
||||
bullet.tracer = currentFocusedBoss
|
||||
elif type == 1:
|
||||
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/SunDance.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360))):
|
||||
bullet.damage = 1
|
||||
await sprintTo(currentFocusedBoss.position - Vector2(200, 200), 0.25)
|
||||
for i in range(6):
|
||||
BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/SunDance.tscn"), self, weaponPos, deg_to_rad(randf_range(0, 360)))
|
||||
elif type == 2:
|
||||
for i in range(13):
|
||||
for bullet in BulletBase.generate(preload("res://components/Bullets/BossAttack/Bear/ForeverRainbow.tscn"), self, weaponPos, 0):
|
||||
bullet.rotation = 360 / 13.0 * i
|
||||
elif type == 3:
|
||||
await sprintTo(currentFocusedBoss.position - Vector2(500, 0), 0.25)
|
||||
sprintParticle.emitting = true
|
||||
canRunAi = false
|
||||
await TickTool.millseconds(1500)
|
||||
BulletBase.generate(preload("res://components/Bullets/BearSprint.tscn"), self, weaponPos, 0)
|
||||
await trySprint()
|
||||
sprintParticle.emitting = false
|
||||
canRunAi = true
|
||||
return true
|
||||
func sprint():
|
||||
move((currentFocusedBoss.position - position).normalized() * sprintMultiplier * Vector2(1, 0), true)
|
||||
|
||||
@@ -26,8 +26,10 @@ var spawnInWhere: Vector2 = Vector2.ZERO
|
||||
var destroying: bool = false
|
||||
var isChildSplit: bool = false
|
||||
var isChildRefract: bool = false
|
||||
var initialSpeed: float = 0
|
||||
|
||||
func _ready():
|
||||
initialSpeed = speed
|
||||
register()
|
||||
area_entered.connect(hit)
|
||||
spawnInWhen = WorldManager.getTime()
|
||||
|
||||
@@ -92,6 +92,7 @@ var lastDirection: int = 1
|
||||
var currentFocusedBoss: EntityBase = null
|
||||
var charginup: bool = false
|
||||
var weapons: Array[Weapon] = []
|
||||
var canRunAi: bool = true
|
||||
|
||||
func _ready():
|
||||
register()
|
||||
@@ -155,7 +156,7 @@ func _physics_process(_delta: float) -> void:
|
||||
sprinting = false
|
||||
else:
|
||||
velocity = Vector2.ZERO
|
||||
if (isPlayer() or is_instance_valid(currentFocusedBoss)) and not charginup:
|
||||
if (isPlayer() or is_instance_valid(currentFocusedBoss)) and not charginup and canRunAi:
|
||||
ai()
|
||||
move_and_slide()
|
||||
storeEnergy(randf_range(0.01, 0.1) * fields.get(FieldStore.Entity.ENERGY_REGENERATION), true)
|
||||
@@ -242,11 +243,11 @@ func tryAttack(type: int, needChargeUp: bool = false):
|
||||
await EffectController.create(preload("res://components/Effects/AttackStar.tscn"), damageAnchor.global_position).shot()
|
||||
charginup = false
|
||||
if isPlayer():
|
||||
if weapon.tryAttack(self):
|
||||
if await weapon.tryAttack(self):
|
||||
weapon.playSound("attack")
|
||||
else:
|
||||
if attack(type):
|
||||
playSound("attack" + str(type))
|
||||
attack(type)
|
||||
playSound("attack" + str(type))
|
||||
return state
|
||||
func trySprint():
|
||||
trailing = true
|
||||
@@ -255,6 +256,13 @@ func trySprint():
|
||||
sprinting = true
|
||||
await TickTool.until(func(): return !sprinting)
|
||||
trailing = false
|
||||
func sprintTo(target: Vector2, speed: float):
|
||||
await TickTool.until(
|
||||
func():
|
||||
position += (target - position) * speed
|
||||
return position.distance_to(target) < 10
|
||||
)
|
||||
position = target
|
||||
func tryDie(by: BulletBase):
|
||||
if is_queued_for_deletion(): return
|
||||
for drop in range(min(len(drops), len(dropCounts))):
|
||||
|
||||
@@ -100,7 +100,7 @@ func playSound(sound: String):
|
||||
func tryAttack(entity: EntityBase):
|
||||
if cooldownTimer.start():
|
||||
if entity.useEnergy(needEnergy):
|
||||
return attack(entity)
|
||||
return await attack(entity)
|
||||
|
||||
# 抽象
|
||||
func update(_to: int, origin: Dictionary, _entity: EntityBase):
|
||||
|
||||
Reference in New Issue
Block a user