mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
fc77412e3a
添加深海角色的图片资源文件及导入配置 修改InfinitySword的穿透伤害减免参数 新增Deepsea角色的场景配置
167 lines
4.7 KiB
Plaintext
167 lines
4.7 KiB
Plaintext
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[ext_resource type="Texture2D" uid="uid://bp687pj8b7wv0" path="res://resources/bullets/infinity-sword/Effect_DangerJumpSlash6.png" id="3_nbqhn"]
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[ext_resource type="AudioStream" uid="uid://b0emg4tbjpl1l" path="res://resources/sounds/effect/fireshot.mp3" id="4_gbi5w"]
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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[sub_resource type="Animation" id="Animation_6n88i"]
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_bk7mn"]
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resource_name = "spawn"
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step = 0.05
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:scale:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.2, 1.8, 2)
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath(".:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.2, 1.8, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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}
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tracks/3/type = "audio"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("audio")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"clips": [{
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"stream": ExtResource("4_gbi5w")
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"times": PackedFloat32Array(0)
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}
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tracks/3/use_blend = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3cvbl"]
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&"RESET": SubResource("Animation_nbqhn"),
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&"destroy": SubResource("Animation_d85mn"),
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&"loop": SubResource("Animation_6n88i"),
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&"spawn": SubResource("Animation_bk7mn")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_v6780"]
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radius = 124.0
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height = 580.0
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[node name="InfinitySword" unique_id=2133299016 instance=ExtResource("1_na6tw")]
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script = ExtResource("2_nbqhn")
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speed = 25.0
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penerate = 1.0
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penerateDamageReduction = 0.1
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autoSpawnAnimation = true
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autoPlayTexture = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0" unique_id=162977358]
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rotation = 2.9485245
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scale = Vector2(1e-05, 1e-05)
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sprite_frames = SubResource("SpriteFrames_c741v")
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_3cvbl")
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[node name="audio" parent="texture" index="1" unique_id=1167114186]
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volume_db = 10.0
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max_distance = 10000.0
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("CapsuleShape2D_v6780")
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