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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/InfinitySword.tscn
T
fallingshrimp fc77412e3a feat(角色): 添加深海角色资源及配置
添加深海角色的图片资源文件及导入配置
修改InfinitySword的穿透伤害减免参数
新增Deepsea角色的场景配置
2026-04-05 12:45:32 +08:00

167 lines
4.7 KiB
Plaintext

[gd_scene format=3 uid="uid://x1xi4efivpwj"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_na6tw"]
[ext_resource type="Script" uid="uid://b7vswg8ju8a0u" path="res://scripts/Contents/Bullets/InfinitySword.gd" id="2_nbqhn"]
[ext_resource type="Texture2D" uid="uid://bp687pj8b7wv0" path="res://resources/bullets/infinity-sword/Effect_DangerJumpSlash6.png" id="3_nbqhn"]
[ext_resource type="AudioStream" uid="uid://b0emg4tbjpl1l" path="res://resources/sounds/effect/fireshot.mp3" id="4_gbi5w"]
[sub_resource type="SpriteFrames" id="SpriteFrames_c741v"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("3_nbqhn")
}],
"loop": false,
"name": &"default",
"speed": 15.0
}]
[sub_resource type="Animation" id="Animation_nbqhn"]
length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_d85mn"]
resource_name = "destroy"
length = 0.5
step = 0.1
[sub_resource type="Animation" id="Animation_6n88i"]
resource_name = "loop"
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 6.28319]
}
[sub_resource type="Animation" id="Animation_bk7mn"]
resource_name = "spawn"
length = 2.0
step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 2),
"points": PackedFloat32Array(0, -0.25, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0),
"times": PackedFloat32Array(0, 0.2, 1.8, 2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(2, 0, 0, 0),
"points": PackedFloat32Array(0, 0, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0),
"times": PackedFloat32Array(0, 0.2, 1.8, 2)
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.2, 1.8, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("audio")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("4_gbi5w")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3cvbl"]
_data = {
&"RESET": SubResource("Animation_nbqhn"),
&"destroy": SubResource("Animation_d85mn"),
&"loop": SubResource("Animation_6n88i"),
&"spawn": SubResource("Animation_bk7mn")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_v6780"]
radius = 124.0
height = 580.0
[node name="InfinitySword" unique_id=2133299016 instance=ExtResource("1_na6tw")]
script = ExtResource("2_nbqhn")
speed = 25.0
penerate = 1.0
penerateDamageReduction = 0.1
autoSpawnAnimation = true
autoPlayTexture = true
freeAfterSpawn = true
[node name="texture" parent="." index="0" unique_id=162977358]
rotation = 2.9485245
scale = Vector2(1e-05, 1e-05)
sprite_frames = SubResource("SpriteFrames_c741v")
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_3cvbl")
[node name="audio" parent="texture" index="1" unique_id=1167114186]
volume_db = 10.0
max_distance = 10000.0
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("CapsuleShape2D_v6780")