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Files
Dog-Lynx-And-HCN/scripts/Contents/Characters/KukeChild.gd
T
fallingshrimp e551a6db61 refactor: 使用ComponentManager统一管理资源加载
将所有直接使用`load("res://components/...")`加载资源的代码替换为通过`ComponentManager`统一管理的方式,提高代码的可维护性和资源管理的统一性
2025-09-21 13:11:31 +08:00

25 lines
813 B
GDScript

extends EntityBase
class_name KukeChild
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 100
attackCooldownMap[1] = 8000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
tryAttack(1)
if timeLived() > 10000:
tryKill()
func attack(type):
if type == 0:
BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
elif type == 1:
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
func kill():
masterMine.tryHeal(100)