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Files
Dog-Lynx-And-HCN/components/Effects/BloodFall.tscn
T
fallingshrimp a27e36a384 feat(特效): 添加血雨效果及关联逻辑
为狐狸爪子弹添加血雨特效,当攻击公鸡角色时触发。同时新增相关资源文件和粒子系统配置。
2025-11-16 16:10:19 +08:00

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[gd_scene load_steps=6 format=3 uid="uid://bh6u8paviqwpi"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_mkxf8"]
[ext_resource type="Texture2D" uid="uid://cy4u4bvvv4r2n" path="res://resources/effects/flood.png" id="2_quyoi"]
[sub_resource type="Curve" id="Curve_quyoi"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_iyojt"]
curve = SubResource("Curve_quyoi")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_quyoi"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 50.0
direction = Vector3(0, -1, 0)
initial_velocity_min = 50.0
initial_velocity_max = 200.0
gravity = Vector3(0, 200, 0)
scale_min = 0.049999997
scale_max = 0.049999997
alpha_curve = SubResource("CurveTexture_iyojt")
[node name="BloodFall" instance=ExtResource("1_mkxf8")]
[node name="particles" parent="." index="1"]
amount = 5
texture = ExtResource("2_quyoi")
lifetime = 2.0
randomness = 1.0
process_material = SubResource("ParticleProcessMaterial_quyoi")