1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Cogwheel.gd
T
fallingshrimp a72c0032d5 feat(武器): 添加齿轮回旋镖武器及其子弹效果
添加新的武器"齿轮回旋镖"及其配套子弹资源:
1. 实现齿轮武器的基本逻辑,包括攻击和属性计算
2. 添加齿轮子弹的旋转、减速和回旋行为
3. 包含相关资源文件(图片、场景、脚本)
4. 将新武器添加到公鸡角色的武器库中
2026-02-15 19:36:46 +08:00

21 lines
675 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["rotate"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(
ComponentManager.getBullet("Cogwheel"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position()),
):
if bullet is CogwheelBullet:
bullet.initialRotate = readStore("rotate")
bullet.rotateSpeed = readStore("rotate")
bullet.baseDamage = readStore("atk")
return true