mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-30 07:51:54 +08:00
94589131fa
添加新的七彩矢武器系统,包括武器脚本、子弹特效、着色器和动画资源 为Rooster角色添加新武器选项 实现光效追踪和颜色渐变效果 调整窗口模式为2(全屏)
43 lines
1.1 KiB
GDScript
43 lines
1.1 KiB
GDScript
extends BulletBase
|
|
|
|
@export var allColor: GradientTexture1D = null
|
|
|
|
@onready var superlight: Node2D = $"%superlight"
|
|
@onready var trail: GPUParticles2D = $"%trail"
|
|
|
|
var myColor: Color
|
|
var tracer: EntityBase = null
|
|
var forwardTime: float = 500
|
|
var forwarded: bool = false
|
|
|
|
func register():
|
|
speed = 1
|
|
damage = 5
|
|
penerate = 1
|
|
func spawn():
|
|
myColor = allColor.gradient.sample(randf())
|
|
superlight.material = superlight.material.duplicate()
|
|
trail.process_material = trail.process_material.duplicate()
|
|
setColor(myColor)
|
|
|
|
|
|
func ai():
|
|
superlight.global_rotation_degrees = 90
|
|
PresetBulletAI.forward(self, rotation)
|
|
if timeLived() <= forwardTime:
|
|
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
|
|
elif forwarded:
|
|
if timeLived() < forwardTime + 1000:
|
|
speed = clamp((timeLived() - forwardTime) / 75, 0, 30)
|
|
if is_instance_valid(tracer):
|
|
PresetBulletAI.trace(self, tracer.position, 0.1)
|
|
else:
|
|
forwarded = true
|
|
|
|
|
|
func setColor(color: Color):
|
|
texture.self_modulate = color
|
|
var mat: ParticleProcessMaterial = trail.process_material
|
|
mat.color = color
|
|
superlight.material.set_shader_parameter("color", color)
|