mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
aa7bcdf8f4
- 在公鸡角色中新增大激光武器 - 调整技能图标着色器参数,包括边缘高度和轨迹高度 - 移除着色器中未使用的轨迹颜色参数 - 优化粒子系统配置
74 lines
2.6 KiB
Plaintext
74 lines
2.6 KiB
Plaintext
[gd_scene load_steps=12 format=3 uid="uid://ufl4kek8hrmt"]
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[ext_resource type="Shader" uid="uid://u6weu6llk46k" path="res://shaders/CooldownProgress.gdshader" id="1_jaivk"]
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[ext_resource type="Script" uid="uid://bp8catom6i0ul" path="res://scripts/Statemachine/SkillIcon.gd" id="1_l7say"]
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[ext_resource type="Texture2D" uid="uid://cp4ypuarjoshp" path="res://resources/skillIcons/purple-crystal.png" id="2_hh1bl"]
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[ext_resource type="Texture2D" uid="uid://chqmaeivt84b5" path="res://resources/common/attackstar.svg" id="4_50rim"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3fyf3"]
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shader = ExtResource("1_jaivk")
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shader_parameter/progress = 0.5
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shader_parameter/backAlpha = 0.0
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shader_parameter/edgeHeight = 0.06
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shader_parameter/edgeColor = Color(1, 1, 1, 1)
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shader_parameter/trailHeight = 0.4
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_a60wd"]
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content_margin_left = 5.0
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content_margin_top = 5.0
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content_margin_right = 5.0
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content_margin_bottom = 5.0
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bg_color = Color(0, 0, 0, 0.7)
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corner_radius_top_left = 20
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corner_radius_top_right = 20
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corner_radius_bottom_right = 20
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corner_radius_bottom_left = 20
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[sub_resource type="Curve" id="Curve_rgp6n"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.504673, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_qk3pj"]
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curve = SubResource("Curve_rgp6n")
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[sub_resource type="Curve" id="Curve_h7g2c"]
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_limits = [0.0, 2.0, 0.0, 1.0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(1, 2), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_05v0d"]
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curve = SubResource("Curve_h7g2c")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_7cgpa"]
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particle_flag_disable_z = true
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gravity = Vector3(0, 0, 0)
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scale_curve = SubResource("CurveTexture_05v0d")
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alpha_curve = SubResource("CurveTexture_qk3pj")
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[node name="SkillIconBase" type="PanelContainer"]
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z_index = 1
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texture_filter = 2
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material = SubResource("ShaderMaterial_3fyf3")
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custom_minimum_size = Vector2(40, 40)
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offset_right = 30.0
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offset_bottom = 30.0
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theme_override_styles/panel = SubResource("StyleBoxFlat_a60wd")
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script = ExtResource("1_l7say")
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[node name="texture" type="TextureRect" parent="."]
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unique_name_in_owner = true
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z_index = -1
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layout_mode = 2
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texture = ExtResource("2_hh1bl")
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expand_mode = 1
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stretch_mode = 5
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[node name="particle" type="GPUParticles2D" parent="."]
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unique_name_in_owner = true
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position = Vector2(20, 20)
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emitting = false
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amount = 1
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texture = ExtResource("4_50rim")
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one_shot = true
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process_material = SubResource("ParticleProcessMaterial_7cgpa")
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