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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
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Dog-Lynx-And-HCN/scripts/Contents/Weapons/WhiteSoul.gd
T
fallingshrimp af044a017d fix(武器): 调整WhiteSoul武器属性和Rooster角色配置
修改WhiteSoul武器的攻击计算方式,将攻击加成从2倍降至1倍,并固定count值为1
更新Rooster角色的武器配置,从SevenSoul更换为WhiteSoul
调整武器描述文本以匹配实际属性
2025-11-30 16:23:53 +08:00

19 lines
625 B
GDScript

@tool
extends Weapon
func update(to, origin, _entity):
origin["atk"] += 1 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["radius"] /= 1 + 0.05 * to * soulLevel
return origin
func attack(entity: EntityBase):
for i in readStore("count"):
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
myPos,
myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
):
if j is BulletBase:
j.baseDamage = readStore("atk")
return true