mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
af044a017d
修改WhiteSoul武器的攻击计算方式,将攻击加成从2倍降至1倍,并固定count值为1 更新Rooster角色的武器配置,从SevenSoul更换为WhiteSoul 调整武器描述文本以匹配实际属性
19 lines
625 B
GDScript
19 lines
625 B
GDScript
@tool
|
|
extends Weapon
|
|
|
|
func update(to, origin, _entity):
|
|
origin["atk"] += 1 * to * soulLevel
|
|
origin["count"] = 1 * soulLevel
|
|
origin["radius"] /= 1 + 0.05 * to * soulLevel
|
|
return origin
|
|
func attack(entity: EntityBase):
|
|
for i in readStore("count"):
|
|
var myPos = get_global_mouse_position() + QuickUI.getWindowSize() * Vector2(randf_range(-1, 1) * 0.25, -1)
|
|
for j in BulletBase.generate(ComponentManager.getBullet("WhiteSoul"), entity,
|
|
myPos,
|
|
myPos.angle_to_point(get_global_mouse_position() + MathTool.randv2_range(readStore("radius")))
|
|
):
|
|
if j is BulletBase:
|
|
j.baseDamage = readStore("atk")
|
|
return true
|