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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/BossAttack/Bear/ArrowSeven.gd
T
fallingshrimp 94589131fa feat(武器系统): 添加七彩矢武器及其相关资源
添加新的七彩矢武器系统,包括武器脚本、子弹特效、着色器和动画资源
为Rooster角色添加新武器选项
实现光效追踪和颜色渐变效果
调整窗口模式为2(全屏)
2025-09-07 09:25:51 +08:00

43 lines
1.1 KiB
GDScript

extends BulletBase
@export var allColor: GradientTexture1D = null
@onready var superlight: Node2D = $"%superlight"
@onready var trail: GPUParticles2D = $"%trail"
var myColor: Color
var tracer: EntityBase = null
var forwardTime: float = 500
var forwarded: bool = false
func register():
speed = 1
damage = 5
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
superlight.material = superlight.material.duplicate()
trail.process_material = trail.process_material.duplicate()
setColor(myColor)
func ai():
superlight.global_rotation_degrees = 90
PresetBulletAI.forward(self, rotation)
if timeLived() <= forwardTime:
speed = 10 * ((forwardTime - timeLived()) / forwardTime)
elif forwarded:
if timeLived() < forwardTime + 1000:
speed = clamp((timeLived() - forwardTime) / 75, 0, 30)
if is_instance_valid(tracer):
PresetBulletAI.trace(self, tracer.position, 0.1)
else:
forwarded = true
func setColor(color: Color):
texture.self_modulate = color
var mat: ParticleProcessMaterial = trail.process_material
mat.color = color
superlight.material.set_shader_parameter("color", color)