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Files
Dog-Lynx-And-HCN/scripts/Contents/Summons/HJM.gd
T
fallingshrimp baa4f2d725 feat(武器): 调整HJM武器的属性和召唤逻辑
修改HJM武器的攻击计算方式,从乘法改为加法
优化召唤物的移动速度和追踪距离
调整武器的基础属性和UI显示
增加子弹生成逻辑和伤害设置
更新武器配置和描述文本
2025-11-08 20:28:12 +08:00

28 lines
659 B
GDScript

extends SummonBase
var attackTime: float = 0
var tracer: EntityBase = null
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 75
fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
await TickTool.frame()
attackCooldownMap[0] = attackTime
func spawn():
texture.play("walk")
func ai():
tryAttack(0)
if is_instance_valid(tracer):
PresetEntityAI.follow(self, tracer, 80)
else:
tracer = EntityTool.findClosetEntity(position, get_tree(), !isPlayer(), isPlayer())
func attack(type):
if type == 0:
for bullet in BulletBase.generate(
ComponentManager.getBullet("HJMAttack"),
self,
findWeaponAnchor("normal"),
0
):
bullet.damage = atk