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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Tools/Engines/SaveEngine.gd
T
fallingshrimp c31b3bdc4f feat: 增强游戏保存系统并添加调试输出
扩展保存系统以包含更多游戏状态数据,包括库存和角色选择
添加调试打印语句以帮助排查保存问题
新增字典映射工具方法用于数据转换
修复新召唤实体未正确分组的问题
2026-05-09 21:41:00 +08:00

35 lines
1.4 KiB
GDScript

class_name SaveEngine
const SAVE_FILE = "user://save.json"
static func serialize():
return {
"out-game": {
"value": OutGameStorage.upgradableFieldsValue,
"level": OutGameStorage.upgradableFieldsLevel,
"inventory": OutGameStorage.inventory,
},
"ui-state": {
"tutorial-watched": StarterPanel.tutorialWatched,
"selected-character": StarterPanel.selectedCharacter
}
}
static func apply(saveData: Dictionary):
OutGameStorage.upgradableFieldsValue = saveData["out-game"]["value"]
OutGameStorage.upgradableFieldsLevel = saveData["out-game"]["level"]
OutGameStorage.inventory = saveData["out-game"]["inventory"]
StarterPanel.tutorialWatched = saveData["ui-state"]["tutorial-watched"]
StarterPanel.selectedCharacter = saveData["ui-state"]["selected-character"]
static func load():
var origin = JsonTool.parseFromFile(SAVE_FILE)
if origin is Dictionary:
origin["out-game"]["value"] = ArrayTool.mapEntries(origin["out-game"]["value"], func(key, value): return [int(key), value])
origin["out-game"]["level"] = ArrayTool.mapEntries(origin["out-game"]["level"], func(key, value): return [int(key), value])
origin["out-game"]["inventory"] = ArrayTool.mapEntries(origin["out-game"]["inventory"], func(key, value): return [int(key), value])
return origin
static func save():
var file = FileAccess.open(SAVE_FILE, FileAccess.ModeFlags.WRITE)
if file is FileAccess:
file.store_string(JsonTool.stringify(serialize()))
file.close()