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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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3b6ee5596d
调整多个武器的count计算方式,移除soulLevel-1的减一操作 修改RainbowCandy的fieldValues和quality值 调整EntityBase中MAX_HEALTH的计算公式
18 lines
756 B
GDScript
18 lines
756 B
GDScript
@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 3 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["childatk"] += 1.25 * origin["atk"]
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origin["reduce"] /= 1 + 0.05 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(ComponentManager.getBullet("Meowmere"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
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i.damage = readStore("atk")
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for i in readStore("count"):
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for j in BulletBase.generate(ComponentManager.getBullet("RainbowCat"), entity, weaponPos, weaponPos.angle_to_point(get_global_mouse_position())):
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j.damage = readStore("childatk")
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j.penerateDamageReduction = readStore("reduce")
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