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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/DaoStatue.gd
T
fallingshrimp 3791978230 feat(武器/子弹): 新增危险攻击星效果并优化无为子弹表现
添加危险攻击星特效资源及场景配置
调整无为子弹的追踪逻辑和动画效果
修改道像武器的伤害计算公式和冷却时间
移除角色中不再使用的紫水晶武器
2026-04-03 19:24:27 +08:00

23 lines
880 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 4 * to * soulLevel
origin["rate1"] *= soulLevel
origin["rate2"] *= soulLevel
origin["rate3"] *= soulLevel
return origin
func attack(entity: EntityBase):
for bullet in BulletBase.generate(
ComponentManager.getBullet("Wuwei"),
entity,
entity.position,
entity.position.angle_to_point(get_global_mouse_position())
):
if bullet is WuweiBullet:
bullet.baseDamage = readStore("atk")
bullet.baseDamage *= max(-0.99, readStore("rate2") * ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)) + 1
bullet.baseDamage *= max(-0.99, readStore("rate1") * (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)) + 1
bullet.baseDamage *= max(-0.99, readStore("rate3") * len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets)) + 1
return true