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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00
Files
Dog-Lynx-And-HCN/components/Bullets/HJMAttack.tscn
T
fallingshrimp 550718c742 feat(子弹): 为多种子弹添加motionType属性并优化场景文件
为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型
同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
2026-04-30 06:49:18 +08:00

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[gd_scene format=3 uid="uid://dumdbryl6i3ph"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_i8ntk"]
[ext_resource type="Script" uid="uid://ccmahaw065xaj" path="res://scripts/Contents/Bullets/HJMA.gd" id="2_ml2df"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i8ntk"]
size = Vector2(200, 200)
[node name="HJMA" unique_id=882862607 instance=ExtResource("1_i8ntk")]
script = ExtResource("2_ml2df")
motionType = 0
penerate = 1.0
lifeTime = 50.0
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("RectangleShape2D_i8ntk")