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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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550718c742
为Wuwei、FireScan、Parrier等子弹组件添加motionType属性,用于控制子弹运动类型 同时清理了各场景文件中冗余的load_steps声明,并统一了节点唯一ID格式
17 lines
636 B
Plaintext
17 lines
636 B
Plaintext
[gd_scene format=3 uid="uid://dumdbryl6i3ph"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_i8ntk"]
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[ext_resource type="Script" uid="uid://ccmahaw065xaj" path="res://scripts/Contents/Bullets/HJMA.gd" id="2_ml2df"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_i8ntk"]
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size = Vector2(200, 200)
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[node name="HJMA" unique_id=882862607 instance=ExtResource("1_i8ntk")]
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script = ExtResource("2_ml2df")
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motionType = 0
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penerate = 1.0
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lifeTime = 50.0
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("RectangleShape2D_i8ntk")
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