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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 23:11:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Cogwheel.gd
T
fallingshrimp 96c5cda40a fix(Weapons/Cogwheel): 调整攻击和旋转属性的加成系数
将攻击加成从2倍降低至1倍,旋转加成从1倍降低至0.5倍,以平衡游戏性
2026-02-15 20:24:51 +08:00

21 lines
677 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
origin["rotate"] += 0.5 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")
for bullet in BulletBase.generate(
ComponentManager.getBullet("Cogwheel"),
entity,
weaponPos,
weaponPos.angle_to_point(get_global_mouse_position()),
):
if bullet is CogwheelBullet:
bullet.initialRotate = readStore("rotate")
bullet.rotateSpeed = readStore("rotate")
bullet.baseDamage = readStore("atk")
return true