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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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96c5cda40a
将攻击加成从2倍降低至1倍,旋转加成从1倍降低至0.5倍,以平衡游戏性
21 lines
677 B
GDScript
21 lines
677 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["rotate"] += 0.5 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Cogwheel"),
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entity,
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weaponPos,
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weaponPos.angle_to_point(get_global_mouse_position()),
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):
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if bullet is CogwheelBullet:
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bullet.initialRotate = readStore("rotate")
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bullet.rotateSpeed = readStore("rotate")
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bullet.baseDamage = readStore("atk")
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return true
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