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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00

fix(Weapons/Cogwheel): 调整攻击和旋转属性的加成系数

将攻击加成从2倍降低至1倍,旋转加成从1倍降低至0.5倍,以平衡游戏性
This commit is contained in:
2026-02-15 20:24:51 +08:00
parent 2682863302
commit 96c5cda40a
+2 -2
View File
@@ -2,8 +2,8 @@
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 2 * to * soulLevel
origin["rotate"] += 1 * to * soulLevel
origin["atk"] += 1 * to * soulLevel
origin["rotate"] += 0.5 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")