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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 07:21:54 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Bullets/Volcano.gd
T
fallingshrimp d4776c7398 feat(战斗): 添加剑砍特效并重构火山子弹碰撞检测
- 新增剑砍音效及特效资源
- 为火山子弹添加命中时触发剑砍特效
- 使用FollowPosition组件重构碰撞检测逻辑
- 简化动画轨道和碰撞体配置
2025-12-06 19:58:22 +08:00

34 lines
910 B
GDScript

extends BulletBase
class_name Volcano
@onready var textureSword: Sprite2D = $%textureSword
@onready var anchor: Node2D = $%anchor
var rotates: float = 0
var count: int = 0
var dmg5: float = 0
var splitAngle: float = 10
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = lerp_angle(
rotation,
position.angle_to_point(get_global_mouse_position()),
rotates
)
func succeedToHit(_dmg: float, _entity: EntityBase):
EffectController.create(ComponentManager.getEffect("SwordCut"), textureSword.global_position).shot()
func generateShadow():
var startAngle = rotation - deg_to_rad(count * splitAngle / 2)
for i in count:
for bullet in BulletBase.generate(
ComponentManager.getBullet("VolcanoShadow"),
launcher,
position,
startAngle + i * deg_to_rad(splitAngle),
false, false, true, true
):
if bullet is VolcanoShadow:
bullet.baseDamage = baseDamage * dmg5