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13 lines
244 B
GDScript
13 lines
244 B
GDScript
extends EntityBase
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class_name Rooster
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func ai():
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texture.play("walk")
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var direction = Vector2(
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Input.get_axis("m_left", "m_right"),
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Input.get_axis("m_up", "m_down")
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)
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move(direction)
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if direction.length() == 0:
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texture.play("idle")
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