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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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24 lines
758 B
GDScript
24 lines
758 B
GDScript
@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["count"] += 1 * (soulLevel - 1)
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origin["max"] += 2 * (soulLevel - 1)
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origin["rate"] += 0.15 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Parrier"),
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entity,
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entity.texture.global_position,
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entity.texture.global_position.angle_to_point(get_global_mouse_position()),
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):
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if bullet is ParrierBullet:
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bullet.atk = readStore("atk")
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bullet.maxParryTimes = readStore("count")
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bullet.maxBallCount = readStore("max")
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bullet.reflectRate = readStore("rate")
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bullet.baseDamage = readStore("atk") * readStore("rate")
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return true
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