mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
0e4d6e6fe3
实现初始增益选择面板的创建和显示逻辑,包括: - 新增SelectInitialFeed面板场景和脚本 - 修改CompilingTip面板结束后跳转到选择面板 - 在ComponentManager中添加面板管理功能 - 优化UIState的面板加载和切换逻辑
69 lines
3.4 KiB
GDScript
69 lines
3.4 KiB
GDScript
@tool
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extends Node
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class_name ComponentManager
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static var bullets = {}
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static var characters = {}
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static var weapons = {}
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static var summons = {}
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static var effects = {}
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static var feeds = []
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static var obstacles = {}
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static var panels = {}
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static var uiComponents = {}
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static var themes = {}
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static var fieldTextures = {}
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static var itemTextures = {}
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static func init():
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for i in DirTool.listdir("res://components/Bullets"):
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bullets[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Characters"):
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characters[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Weapons"):
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weapons[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Summons"):
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summons[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Effects"):
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effects[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Feeds"):
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feeds.append(load(i))
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for i in DirTool.listdir("res://components/Obstacles"):
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obstacles[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Scenes/FullscreenPanels"):
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panels[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/UI"):
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uiComponents[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://themes"):
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themes[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://resources/fieldIcons"):
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fieldTextures[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://resources/items"):
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itemTextures[DirTool.getBasenameWithoutExtension(i)] = load(i)
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static func getBullet(t: String) -> PackedScene:
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return MathTool.priority(bullets.get(t, false), load("res://components/Bullets/%s.tscn" % t))
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static func getCharacter(t: String) -> PackedScene:
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return MathTool.priority(characters.get(t, false), load("res://components/Characters/%s.tscn" % t))
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static func getWeapon(t: String) -> PackedScene:
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return MathTool.priority(weapons.get(t, false), load("res://components/Weapons/%s.tscn" % t))
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static func getSummon(t: String) -> PackedScene:
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return MathTool.priority(summons.get(t, false), load("res://components/Summons/%s.tscn" % t))
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static func getEffect(t: String) -> PackedScene:
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return MathTool.priority(effects.get(t, false), load("res://components/Effects/%s.tscn" % t))
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static func getFeed(i: int) -> PackedScene:
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if i >= 0 and i < feeds.size():
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return feeds[i]
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return null
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static func getObstacle(t: String) -> PackedScene:
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return MathTool.priority(obstacles.get(t, false), load("res://components/Obstacles/%s.tscn" % t))
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static func getPanel(t: String) -> PackedScene:
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return MathTool.priority(panels.get(t, false), load("res://components/Scenes/FullscreenPanels/%s.tscn" % t))
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static func getUIComponent(t: String) -> PackedScene:
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return MathTool.priority(uiComponents.get(t, false), load("res://components/UI/%s.tscn" % t))
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static func getTheme(t: String) -> Theme:
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return MathTool.priority(themes.get(t, false), load("res://themes/%s.tres" % t))
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static func getFieldTexture(t: String) -> Texture2D:
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return MathTool.priority(fieldTextures.get(t, false), load("res://resources/fieldIcons/%s.svg" % t))
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static func getItemTexture(t: String) -> Texture2D:
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return MathTool.priority(itemTextures.get(t, false), load("res://resources/items/%s.svg" % t))
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